In the previous article we started by setting up a few systems for synchronization and quantization in Max. In this article we will begin putting that work to use when we start recording and playing back audio using some basic DSP buffer operations. We will implement this playback and recording system in gen~ using max-like… Read more »
Monthly Archives: February 2016
A single K-Mix already offers a hefty amount of I/O for an audio interface — 8 inputs and 10 outputs (including the stereo headphone output), but you can expand that even further by combining multiple K-Mix into a single aggregate device. Want 16 inputs and 20 outputs? Get two K-Mix. MORE? Get MORE! In this… Read more »
At some point in your life of a computer musician, you’ll be tempted to experiment with making your own tools. Whether that means using MIDI mapping to create a performance template or coding a plugin in C, the options for getting into tool making are quite expansive. For me, this meant repurposing controllers with Max… Read more »
Working in technical support for KMI, I am often confronted with requests for functionality from some of our devices that we didn’t include for one reason or another. There’s a variety of tools that you can use for this task, such as Max, Bome’s MIDI translator or Pure Data. All of these software environments can… Read more »
So we’re back from NAMM 2016 and wanted to give everybody a quick recap of the event. We met with many enthusiastic and inquisitive customers, buyers, artists and media, and shared in all of the great ideas flying around the convention center for those four crazy days.